I've had a few people approach me recently about storylines that would add another vampire or two. I'm not personally interested in running it, and there's plenty of creative juice to drive it. This post is an attempt to get the interested parties on the same page and working together. Here are my thoughts to start the process:
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There's only one vampire in play at present, so one or two more is approved. Speaking of her, I'd like to see Poppy, and quite likely Poppy's sire, leading the process.
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Although the vampire trait can be forced upon someone in theory, no trait is given without the consent of the player, especially an auto-flag trait like vampire. Any story where the trait is gained will need to account for this and offer a reasonable out for someone who might be turned but doesn't want it out of play. If the choice is "become a vampire or draw," that's perfectly acceptable as long as they did something to put themselves in the situation.
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Nobody should get a trait without doing some roleplaying to earn it. In the case of vampire, prospective vampires might have to ingratiate themselves to their sires. Vampires must be discrete and deadly without being squeamish, so gathering the blood of a PvPer without getting caught was one idea I put forward.
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As a monstrous trait, pitting players against each other will likely be center stage. Having prospects eliminate each other, for instance, or preying upon meddlesome folk like paladins might work. Sympathy for such a creature may be possible, but it should be difficult. They eat people, after all.
MWHAHAHAHAHAHAHAHAHAAHAHAHAH more dark stuff >:D
Um but on a more serious note. Let me know if you need any info for about Poppy or her Sire for stuff just drop me a pm. I can also say that Frank has got up with me with a plan for doing something as well, so would also suggest dropping him a line as well .
I have no problem kicking around some ideas with folks. Vampirism, like all dark arts in jastrey, tend to come with a good story attached. whoever receives vampirism definitely should have a good story to tell both in and out of game. A narrative unto itself with a beginning, a climax, and an end. Much like the old restricted warlock days where the town fought over a skull and whoever held it at midnight won the right to learn the dark arts from a semi-established npc.
Perhaps town receives a message from an entity that offers the dark powers of vampirism in exchange for impressing the entity with acts of wickedness and evil?
Maybe all hopeful applicants can flag and receive one letter that collectively forms a name, the first to speak the true name of the entity aloud could win the prize of vampirism?
Maybe secrecy is a key to this contest (to prove that the players exemplify the proper subtleties of a vampire) and should the paladins discover what is afoot within their own town, all contestants lose the chance at vampirism?
I've already got a mod drafted up and right now I'm just ironing out the details. The mod will only be the start of the process. It will be spread over 2 or 3 encounters. The counters will be designed to test the skill of the candidates. Almost turning them into competitions between each other. And the price will be the bite.
Random ideas for intresting storytelling:
Have the sire vampire be an ixifar. No one will see it coming.
Hero hunting ixifar vampire is a shriss paladin.
Shriss paladin needs players help hunting vampire.
Stuff happens on adventure.
Players must choose at the end of the adventure to side with Shriss paladin or go through rites with Ixifar vampire.
Boss fight to kill vampire or vampire rites and a player or two gains vampire trait.