Carrion grubs consume the rotted flesh of the dead and gnaw the bones that remain. They are aggressive toward any creature that enters their perceived territory, especially when their devouring of a corpse is interrupted. A carrion grub discovers its food with the help of a strong sense of smell and the pervasive scent of death, but it prefers not to compete with other grubs of its kind. These foul creatures prefer territories where death is plentiful and mobility is limited.
Sardia is a land of feudal lords who pay homage to a secondary ruling class of religious elites. The peasantry have the luxury of being able to serve both.
The Theocracy of Ressic has many ranks and titles within its organization, but all ranks have a fundamental responsibility for their underlings, as well as making the will of their immortal known. An officer entrusted by Ressic enough to mobilize forces on his behalf must make Ressic's will a priority, even above their own.
Werebeasts, such as werewolves and werebears, are ordinary folk who have succumbed to an ancient curse after being bitten by another werebeast.
Lightbringers are Paladins in service to the dogma of Istensia, led by one of the White Mantles of the order - Cassandra du Soleil.
They aim to wipe out necromancy and the undead. The motives of each individual may differ - some may do this out of pity for those risen in undeath, while others may vehemently despise these creatures and only wish to slay them to eradicate them from Orn. Whichever the case, they command the light of the Prime to slay their enemies and heal their allies.