Sign
Level
-1
Effects
1 Crit, 1 Drain, 2 Crit, 2 Drain, 2 Hits, 3 Crit, 3 Drain, 3 Hits, 4 Hits, Bleed, Blink 10, Blink 20, Calm, Charge, Cure, Dazzle, Decay, Disarm, Earth Meld, Fatigue, Fear, Feign, Frenzy, Haste, Heal 1, Heal 2, Heal 3, Heal 4, Hide, Imbue Element, Imbue Fire, Imbue Ice, Imbue Prime, Imbue Shock, Imbue Tox, Maim, Mute, Phase, Pin, Pin 2, Pin 3, Pin 4, Pull, Push 10, Push 20, Push 30, Push 40, Rage, Recover, Release, Renew Body, Renew Limb, Repair, Revive, Rouse, Ruin, Sense Crit, Sense Effect, Sense Health, Sense Level, Sense Trait, Share, Sleep, Slow, Snare, Sneak, Soothe, Stop, Stun, Taunt, Unphase, Vanish, Weakness, Wood Meld Upgrades
Magic You trigger a Sign ability just like a Spell ability. Instead of speaking an incantation, however, you use a free hand and count out tracing a symbol in the air or on a surface three times (e.g., "Signing 1, signing 2, signing 3"). Sign abilities can be used while Muted, but not with an arm that is Maimed.