Monster Typing System

Submitted by Thad (He/Him) on Sat, 2/23/2013 at 11:40am

After throwing around some ideas for visual cues regarding monster types, we have decided to use the following methodology. Monsters that are primarily humanoid or highly unique in nature will have no special cues, except for PC race costuming or other unique costuming. Others of the following types will wear athletic socks with finger holes cut out over their arms. The colors of these socks will indicate the monster's type according to the following system:

Standard Types

  • All standard monster types will wear solid color socks.
  • Beast - Brown
  • Construct - Silver
  • Fiend - Cardinal
  • Insect - Light Gold
  • Ooze - Orange
  • Plant - Kelly
  • Undead - White

Planar Types

  • All planar monster types will wear tie-dye socks.
  • Air - Sky
  • Earth - Maroon
  • Fire - Red
  • Water - Royal
  • Aether - Black
  • Astral - Neon Blue
  • Prime - Gold
  • Note: Beings from the Pit use Fiend colors. Beings from the Nether use Undead colors.

We've chosen this approach for a few reasons. First, it would be very difficult to transport and maintain the number of different colored tabards we'd need. Despite this, we needed something very visible. Headbands were considered, but we didn't want to cause confusion with existing headbands. Last, these will be affordable and easy to replace.

If these work out well, I will add proficiencies, bane weaponry, and other type-specific character options that grant characters situational bonuses against certain monster types.

love it :)

Woo! One step closer to damage types having more use! Love this new addition!

I really like the addition.

 
However my feet are now supremely grossed out and curling at the thought.

Most excellent.

Alex, they're going to have holes cut in them and worn at the arm.

oh. that makes so much more sense.

Wunderbar!

I approve this!!