Abilities 4 of teh wizzard

Sign

You trigger a Sign ability just like a Spell ability. Instead of speaking an incantation, however, you use a free hand and count out tracing a symbol in the air or on a surface three times (e.g., "Signing 1, signing 2, signing 3"). Sign abilities can be used while Muted, but not with an arm that is Maimed.

Pin

You cannot move or use abilities that require movement (e.g., Sign, weapon attacks, most supplies) so long as the user holds you. If the attack was delivered in melee, the user must hold their weapon on you. Otherwise, they must hold a hand up toward you. The effect ends if you are hit or the user attacks, moves, or uses an ability other than speaking.