Abilities 15 of Rogue

Sapping Jab

Initiative

You trigger an Initiative ability by attacking the intended target with any melee or ranged Weapon before you've been hit. If you do not have the Proficiency to use the Weapon, it is Ruined, or the arm wielding it is Maimed, you cannot use the ability. After you're hit, you must Rest or benefit from a Haste Effect before you can use an Initiative ability again.

Stun

You cannot attack, move, or use actions for five seconds. The effect ends immediately if you are hit.

Pierce

A Pierce ability includes the "Pierce" prefix as part of the tagline and cannot be blocked, though it may be Deflected.