Abilities 39 of Pit General
Two-Hander
You trigger a Two-Hander ability by attacking the intended target with a Medium, Heavy, or Great Weapon wielded in two hands. If you do not have the Proficiency to use the Weapon, it is Ruined, or either arm is Maimed, you cannot use the ability.
Burst
A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is beneficial, you may choose to affect yourself as well.