Two-Hander
Level
-1
Effects
1 Crit, 1 Drain, 1 Pierce, 2 Crit, 2 Hits, 2 Drain, 2 Pierce, 3 Crit, 3 Hits, 3 Drain, 3 Pierce, 4 Hits, Bleed, Dazzle, Decay, Disarm, Fatigue, Fear, Frenzy, Maim, Mute, Pin, Pin 2, Pin 3, Pin 4, Push 10, Push 20, Push 30, Push 40, Ruin, Sleep, Slow, Snare, Soothe, Stop, Stun, Taunt, Weakness You trigger a Two-Hander ability by attacking the intended target with a medium or heavy weapon wielded in two hands. If you do not have the passive ability to use the weapon or it is Ruined, you cannot use the ability.