Two-Hander
Level
-1
Effects
1 Crit, 1 Drain, 2 Crit, 2 Drain, 2 Hits, 3 Crit, 3 Drain, 3 Hits, 4 Hits, Bleed, Dazzle, Decay, Disarm, Fatigue, Fear, Frenzy, Maim, Mute, Pin, Pin 2, Pin 3, Pin 4, Push 10, Push 20, Push 30, Push 40, Ruin, Sense Crit, Sense Effect, Sense Health, Sense Level, Sense Trait, Sleep, Slow, Snare, Soothe, Stop, Stun, Taunt, Weakness You trigger a Two-Hander ability by attacking the intended target with a Medium, Heavy, or Great Weapon wielded in two hands. If you do not have the Proficiency to use the Weapon, it is Ruined, or either arm is Maimed, you cannot use the ability.