Abilities 47 of Skirmisher

Weapon

You trigger a Weapon ability by attacking the intended target with any LightMediumHeavy, or Great Weapon in melee or a Projectile Weapon. If you use a Projectile Weapon, you must count out the activity three times (e.g., "Aiming 1, aiming 2, aiming 3"). If you do not have the Proficiency to use the Weapon, it is Ruined, or the arm wielding it is Maimed, you cannot use the ability.

Sense Health

You discern the affected character's remaining health. The affected character must state their current total hits. This does not count as an attack and cannot be countered.

Free

A Free ability costs you no Spirit to use.

If the ability is granted by a sanctum, characters may use it as their own as long as they are within arm’s reach of the sanctum. The sanctum’s owner may restrict who is able to do so (e.g., everyone, residents, customers, owner) on the sanctum’s sheet.