Abilities 17 of Master of Chains

Ritual

You trigger a Ritual ability just like a Spell ability. Instead of speaking an incantation, however, you must remain stationary and chant for one minute. If you move or get hit while chanting, the ability is interrupted but not expended. Ritual abilities may not be used to counter.

Pin

You cannot move or use abilities that require movement (e.g., Sign, weapon attacks, most supplies) so long as the user holds you. If the attack was delivered in melee, the user must hold their weapon on you. Otherwise, they must hold a hand up toward you. The effect ends if you are hit or the user attacks, moves, or uses an ability other than speaking.