Ritual
Level
-2
Effects
1 Crit, 1 Drain, 2 Crit, 2 Drain, 2 Hits, 3 Crit, 3 Drain, 3 Hits, 4 Hits, Bleed, Blink 10, Blink 20, Calm, Charge, Cure, Dazzle, Decay, Disarm, Earth Meld, Fatigue, Fear, Feign, Frenzy, Haste, Heal 1, Heal 2, Heal 3, Heal 4, Hide, Imbue Element, Imbue Fire, Imbue Ice, Imbue Prime, Imbue Shock, Imbue Tox, Maim, Mute, Phase, Pin, Pin 2, Pin 3, Pin 4, Pull, Push 10, Push 20, Push 30, Push 40, Rage, Recover, Release, Renew Body, Renew Limb, Repair, Revive, Rouse, Ruin, Sense Crit, Sense Effect, Sense Health, Sense Level, Sense Trait, Share, Sleep, Slow, Snare, Sneak, Soothe, Stop, Stun, Taunt, Unphase, Vanish, Weakness, Wood Meld You trigger a Ritual ability just like a Spell ability. Instead of speaking an incantation, however, you must remain stationary and chant for one minute. If you move or get hit while chanting, the ability is interrupted but not expended. Ritual abilities may not be used to counter.