Abilities 2 of NPC: Sokuro-no-miya Kaminari-Hime
Weapon
You trigger a Weapon ability by attacking the intended target with any Light, Medium, Heavy, or Great Weapon in melee or a Projectile Weapon. If you use a Projectile Weapon, you must count out the activity three times (e.g., "Aiming 1, aiming 2, aiming 3"). If you do not have the Proficiency to use the Weapon, it is Ruined, or the arm wielding it is Maimed, you cannot use the ability.
Push 20
You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 20 steps or you reach an impassable obstruction, which Stuns you. The obstruction must be substantial, such as a built structure or tree, and cannot be another player. This attack may not be blocked normally, and must be countered with another ability or immunity. Push abilities can also be used to counter Pull effects and vice versa.
Burst
A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is detrimental, everyone in range takes the affect regardless if they are flagged for PvP or not. If the effect is beneficial, you may choose to affect yourself as well.