Carrion grubs consume the rotted flesh of the dead and gnaw the bones that remain. They are aggressive toward any creature that enters their perceived territory, especially when their devouring of a corpse is interrupted. A carrion grub discovers its food with the help of a strong sense of smell and the pervasive scent of death, but it prefers not to compete with other grubs of its kind. These foul creatures prefer territories where death is plentiful and mobility is limited.
The Theocracy of Ressic has many ranks and titles within its organization, but all ranks have a fundamental responsibility for their underlings, as well as making the will of their immortal known. An officer entrusted by Ressic enough to mobilize forces on his behalf must make Ressic's will a priority, even above their own.
Werebeasts, such as werewolves and werebears, are ordinary folk who have succumbed to an ancient curse after being bitten by another werebeast.
These massive, thick beasts wield a heavy club with unimaginable power. Known to remove large trees from the ground during a battle, not for show of force, but from sheer clumsiness, as their awkward gait would confirm.
These creatures range from a foot long to monstrous in size. Most can communicate through a broken form of Velysh. They are aggressive and will lash out with an attack before attempting to retreat.
Werebeasts are those that are cursed to change form in both mind and body during the full moon into a creature that straddles the worlds of the wild and civilization. A curse upon the intelligent races of Orn, the werebeast fights against the rules of civilization with lethal results to those that oppose it. Most werebeasts take the form of predators or creatures symbolic of power in cultures of Orn such as wolves, bears, serpents, sharks, and boars. More peaceful and exotic versions are thought to exist away from the civilized races. It is though werebeasts can spread their curse throu