Ranged
Level
0
Effects
1 Crit, 1 Drain, 1 Pierce, 2 Crit, 2 Drain, 2 Hits, 2 Pierce, 3 Crit, 3 Drain, 3 Hits, 3 Pierce, 4 Hits, Bleed, Dazzle, Decay, Disarm, Fatigue, Fear, Frenzy, Maim, Mute, Pin, Pin 2, Pin 3, Pin 4, Pull, Push 10, Push 20, Push 30, Push 40, Ruin, Sleep, Slow, Snare, Soothe, Stop, Stun, Taunt, Weakness Upgrades
Weapon You trigger a Ranged ability by counting out the activity three times (e.g., "Aiming 1, aiming 2, aiming 3"). If you are hit while counting, the ability is interrupted but not expended. Once the ability is triggered, you deliver the effect by throwing a packet at the intended target.