The following standards apply to character sanctums.
- Do not give the sanctum holdings. A sanctum may provide shelter and facilities for as many characters as it has rooms, but may not be a small town in itself. Sanctums are typically a single large building, or a cluster of small residences. Similar to the character standards, a sanctum may be assumed to help provide for the basic necessities of its residents.
- Sanctums must have straightforward names. They cannot include sub-types, parenthetical information, or version numbers, and must be suitable as a location.
- Describe the sanctum in the summary; state out-of-play details in the description. The summary section of a sanctum should describe what a character sees, hears, etc. The description section may include important out-of-play details, such as mottos, statements of purpose, available rooms, or workshops. If you can't explain the appearance in a paragraph or two, it probably needs to be simplified.
- Respect lore. Sanctums must fit the setting. They cannot contradict lore, alter lore, add new lore, or feature the involvement of an NPC or item directly named in lore (e.g., immortals, artifacts, or existing structures) without express approval from the Artistic Director.
- Write for others. Using your own sanctum to seed a story or directly referring to elements in your sanctum is subject to more extensive editorial review. Whenever possible you should not write for your own sanctum; write for others, and let them write for you.
- Do not give special rewards or penalties. Sanctums should not receive special rewards (e.g., treasure, abilities, holdings, "fluff" rewards such as vehicles or buildings, etc.) from stories without express approval from the Artistic Director. The same goes for penalties (e.g., damage, destruction, etc.)