All items have certain attributes.

  • Items have a Name that describes their nature and often implies their function.
  • Usable items have a Quality attribute, a number between 1 and 3 that reflects the item’s craftsmanship. An item can be used a number of times equal to its Quality between rests or breaks. If the item has multiple properties, you can use any combination of those properties, but only a total number of times equal to the item’s Quality. Quality also dictates how many different properties you can have on a piece of equipment.
  • Other than weapons, which may be used to attack or block, an item’s uses are determined by its Properties. Properties work just like character abilities.
  • An item’s Value is its relative worth in gold pieces. Market value determines the amount of skill and time needed to create or improve an item, as well as the amount of gold you receive when you vend it. Market value also restricts an item’s use; you can never use an item with a market value greater than your XP, and items worth 100 gold or more cannot be traded to other characters.
  • Every item has a Claim Code, a series of numbers and letters that can be used to claim ownership so the item is available to you in downtime. Once you’ve claimed an item, you do not need to do so again unless you’ve since given the item away.