In addition to your equipment, your character can carry a number of supplies equal to your bag’s Quality plus two. Supplies do not require a separate prop and are used less frequently than equipment, often for emergency or niche purposes.
Name: Supplies use a name assigned by their type to reflect their interchangeable nature.
Quality: Uses for supplies are replenished after each break. For example, your character can use a set of thieves’ tools with Item “Sabotage” and a Quality of 1 to perform a single Sabotage during a particular shift, regaining it after a break.
Properties: A supply always has a single Property, which determines its type, the passive ability needed to use it (if any), and its method of creation.
- Charms use the Charm trigger and a defensive or meta effect. They are created with reagents and the Charm downtime ability.
- Dusts use either the Dust trigger or the Supply trigger and a concealment, compulsion, enhancement, or movement effect. They are created with stone and a Dust downtime ability.
- Medicines use either the Medicine trigger or the Supply trigger and a curative effect. They are created with herbs and a Medicine downtime ability.
- Poisons use either the Poison trigger or the Supply trigger and an affliction, confinement, or damage effect. They are created with toxins and a Poison downtime ability.
- Tools use a narrative effect. They are created with parts and a Tool downtime ability.
Value: At Quality 1, the Value of a supply is equal to the level of the Property squared divided by 10. Quality 2 supplies are worth 3 times as much, while Quality 3 supplies are worth 6 times as much. For example, a potion with the Item "Revive" property (a level 7 ability) has a Value of 4.9 at Quality 1, 14.7 at Quality 2, and 29.4 at Quality 3.